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I'm looking for some help to verify this. The old Dojo web site once had a guide to binding wounds -- one I wrote back in 2000. Binding wounds and hit point gear do not work as they did in classic. To prove this, I need the URL to the original Dojo. With this, I could use the wayback machine to find the article.
Anyway, here is the way Bind Wounds worked pre-Kunark when I was soloing aviaks in SK: 1) The "more than 50% cap" was very literal. If you ticked up to exactly half HPs while binding wounds, congratulations! You got the full amount back. On p1999, you lose if you tick up to exactly 50%. 2) HP gear added to both current HP and to your cap. Removing those items likewise reduced both HPs and your cap. If you had less than 55 HP and removed a platinum fire wedding ring, congratulations, you were down and bleeding, if not dead. At the same time, taking a ring off when you were at 555/1065 HPs would reduce you to 500/1010 HP -- enough breathing space for another bandage. On p1999, HP gear works pretty much just like +Sta gear, below. 3) +Sta gear increased your HP cap, but not your current HPs. Clasping on a golden opal choker for an extra +9 stamina could also gain you more bind wounds space. Removing the item only affected maximum HPs. On p1999, this works the same way; it is provided to contrast with +HP items. These are small tweaks that don't have much impact on gameplay. I provide this mainly because I see much drive for authenticity with this project. | ||
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