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#11
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When my bro told me p99 was coming out with a pvp server i was drooling, i quit regular p99 cause there was no pvp, i find an mmo without pvp is boring, anyone can kill a computer with programmed actions, but humans have the spontaneous element i guess.
For coin loot, i think this should be implemented as, it is nice to gain something from pvp, and there really is no reason not to have it, if your dumb enough to carry around 1000 plat on you without being able to properly secure it than, tough shit, it also adds some risk to raiding and what not, leaving the zone with a bunch of money and stuff on you will create pvp, cause than you could have groups ready ambush people as they leave the zone, creating hatred, war, pvp, drama, excitement etc. As for item loot, I dont think EQ would be a good game to implement this on. I play Darkfall atm, incase some of you don't know what that is, it's a heavily pvp based fps mmo, with full loot, where gear is somewhat easy to come by, so it works for them, and it makes pvp much more exciting and fun. Loot is just too hard to come by on EQ for this to work, and the risk vs reward ratio has to be looked at as well, as many of you have stated, it wouldn't be hard for 6 nakeds of each caster class to run around grabbing gear off poor suckers, where as a weapon based class is kinda screwed. Exp Gain/Loss, might not be a bad idea, as long as loss isnt as great as it is from an NPC, and gain is a lot less than an NPC.
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iWin
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Last edited by Macedon; 09-21-2011 at 02:50 PM..
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