![]() |
|
#36
|
|||
|
I would like to hear how casters casted spells at all in pvp if they got interrupted so easily.
I think your also not factoring channeling skill, and the higher you got that skill, the more hits you could take and still complete a cast. I could be wrong but i don't remember being pushed around because of Melee hits. I remember the only people who could move you were bards clerics pally and Druids who had spells that would move your character back a foot or two. Also, I remember you couldn't cast on people in the water because you couldn't see your target, so casters would cast a nuke then run in the water to heal so u couldn't cast on them. There was no movement in the water that made it hard to cast. Levitate was used all the time. It never increased your possibility to have your spell interrupted. I played my necro with dmf and had it up all the time with no interupts or spell fails. Even on my Druid I would farm bat wings to cast levitate myself just because I thought it was cool looking to float around while I healed groups. If it fucked with spells, no one would use it for pvp or pve. | ||
|
|
|||
|
|