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#11
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The best thing about charm is the tiny amount of mana you use. Sitting for a couple tics per kill is all you need to stay at full mana. Here are some tips I have learned from charming, and you can start at 14 and charm all the way to 60+ Always keep a backpack full of vendor bought daggers. Trying to look for rusty daggers would be mind numbing. Go to a weapon merchant and buy a backpack full of 'dagger'. Like 2pp each. Always haste your pet. The extra dps combined with dual wielding will make him shred even cons without losing more than a bubble of health. If you are pulling to your pet, have him sit between pulls. If you have a "good" pet that doesn't break charm often then toss him a chloro too. Fear is awesome combined with charm, if there are lots of animal mobs in an area then always pull them first, even though they have crap loot. Your hasted dual wielding pet can kill an even con long before the first fear wears off. Use the level 19 fear, it costs 3x as much, but lasts 3x as long and doesn't have a recast cooldown in case you get a resist. Pull multiples to kill. If you have a hasted sabertooth tiger or trakasaur or similar pet quadding for 100+ dmg with 70% haste then you are going to rip through some stuff quickly. Ensnare 4 or 5 mobs, and train them around killing them off 1 at a time. Pet control - You have sow. Do Not! snare your pet. Not until the lvl 39 charm do you even need more distance to cast than what the spell takes to get off. So just run to max range, and recharm. After you get to 39 or whatever and you can't cast without being hit then you just use lvl 1 root on your pet. Run, root, charm. When the target mobs catch up just strafe around your pet til root breaks and then kite away. Mob control - Ensnare, flame lick. That combo is enough aggro to give your pet a chance to rip off a huge chunk of the target's life. At least for equal or lower con stuff. For higher level monsters you have to root them, then dot them, then when root breaks snare them, flame lick, sic pet and he should be fine. The trick there is working multiples at a time, don't send your pet on a rooted mob, its inefficient. He can do a lot more dmg from behind where he isn't dealing with dodge, riposte, etc, and he isn't getting hit back. When you get snare gloves and ES arms charming becomes a joke. For some reason the item clickers don't give very much aggro, but for fear kiting aggro doesn't matter. For regular kiting I still use ensnare + flamelick, and click on the arms for a little extra dmg. You are literally using 2 tics worth of mana per kill. The ultimate way to get no aggro on your pet? Break charm. It totally resets pet aggro, but you retain 100 percent of your aggro. If you are kiting multiple mobs you can't fear, have your pet knock a couple bubbles of health off each one, but not enough to pull aggro. Then break charm! Remember, your pet is balling a lot faster than the snared mobs, get some distance first. Give yourself enough room so that you can land root and recharm before the mobs show up. My usual spell lineup is: ensnare charm, and you really never need your highest one terrorize animal regen/chloro invis to animals (to break charm) flame lick grasping roots pet haste | |||
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