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View Poll Results: Classic resist system or Null's non-classic system? | |||
Keep the resist system as classic as possible |
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67 | 60.91% |
Add Null's VZ/TZ bastardization that isn't classic |
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43 | 39.09% |
Voters: 110. You may not vote on this poll |
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#11
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![]() I'd like to see disabling spells follow the classic resist system with DoTs and damage spells under a modified system. What falls into disabling spells is up for debate though. Obviously, root and snare are a given, but I'm not sure what to make of stuns, spin stuns (with current p99 code), mez, etc.
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