Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-16-2011, 02:05 AM
MakeYouMad MakeYouMad is offline
Banned


Join Date: Oct 2011
Posts: 105
Default For delusional people that actually think the Null resist system benefits casters

How Null PvP system actually works in reality:

Scenario

You're a random, idiot caster standing outside Guk looking for some leet PvP action. A paladin runs up and starts to come at you bro.

He starts swinging at you with a sword and casting root in between every swing. He's now basically chain rooting you to the ground while attacking so you try to root him back and hope one of his resists so you can get out of range.

Here's your first problem, through the course of this fight, you're both going to be rooted next to each other a large percent of the time because he's spamming it. None of his casts are being interrupted as he melees you while casting. Your casts on the other hand are constantly being interrupted by melee hits, bash, and stun spells. Stun never landed on EQ live, but on here, if he cycles bash and stun right, you're barely gonna get off any casts.

If you manage to channel some long cast time, damage spell, he casts greater heal on himself and all the damage vaporizes. Your HP is now getting low, your mana is going down, he's at full HP again, and you're still chain rooted to the ground next to him.

You can see where this is going. Even if you spam damage spells, get lucky and channel them all, and have 0 resists on any of them, his Gheals will probably keep him up anyway. If not, he can just LoH but it probably won't be needed.

The bottom line is that in real EQ PvP, a good paladin was pretty hard for a caster to kill since they can heal themselves extremely well. The plus side was that they weren't exactly great at killing you either.

The TZVZ system is completely different, the paladin is even harder to kill because you channel less spells against him, and he's much more dangerous to you due to spamming root in between every swing to immobilize you.

There is no benefit to balance from this system. It just randomly shuffles the balance deck around and introduces lots of lopsided situations like the one listed above. They even went in an made custom changes to let casters channel spells easier to compensate. How can you rationalize making additional changes like that on a classic, non-custom PvP server?
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.