Project 1999

Go Back   Project 1999 > Server Issues > PvP Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 10-21-2011, 12:12 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default Resists post-patch (not necessarily a bug)

Note that the sample sizes weren't the same for each spell because sometimes it just wasn't practical to cast a certain spell on myself 30 times. Also note that my observations at the end don't come with any evidence but instead draw from what seems to be the majority opinion regarding resists, particularly for crowd control spells:

-Crission's Pixie Strike (bard mez) resisted 1 out of 10 casts with 39 MR, 4 out of 10 casts with 85 MR, 7 out of 10 casts with 131 MR.

-Selo's Consonant Chain (bard Snare/Slow) resisted 11 out of 30 casts with 39 MR, 12 out of 30 casts with 85 MR, 18 out of 30 casts with 131 MR (with lots of partials, ie the song faded after only one tick).

-Fufil's Curtailing Chant (bard magic-based dot with a small MR debuff component) resisted 0 out of 10 casts with 39 MR, 10 out of 20 casts with 85 MR, 13 out of 20 casts with 131 MR.


Observations:

-Mez seems to not resist often enough with high (130+) MR. I don't have any evidence for this personally but based off of the accounts of several people who played on pvp servers in classic, it would seem mez should resist more like 9 out of 10 times than 7 out of 10. I'd also say that mez is too effective even at 85 MR from a balance perspective, but if it was like that in classic then I have no objections obviously.

-Maybe I just got lucky, but only resisting 12 out of 30 snares for 85 MR seems broken, especially when I only resisted one less than that at 39 MR. It should resist more, and at 131 MR it should resist even more than the 18/30 times it did in my experiment. Resisting 11/30 times at fairly low MR (39) seems fine, but again there isn't enough of a "jump" from 39 to 85 MR. Again I'm assuming this was just luck but it's worth looking into. edit: one suggestion might be to make all partial resists into full resists to make it more like classic.

-I added Fufil's into the experiment because I wanted to compare resists for non-CC spells to CC spells. I was pleased to see it pretty much never resisted at low MR, but then it resisted constantly at 85 MR (more often than snare or mez, which is ridiculous), and then roughly as often as CC spells do at 131 MR. The resist rate for this spell doesn't seem that bad honestly, but it (like all other non-CC spells) should resist less relative to CC spells. The solution then seems to be to modify the resist rates of CC spells at higher MR values.

Resists are currently better than they were before, but I'm not crazy about the non-classic partial resist system on spells like snare, nor do I like that CC spells seem to be more effective at the top end than they were in classic.

Thoughts? Please add your own tests if you can. Someone should also test root.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Last edited by Lazortag; 10-21-2011 at 12:16 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:15 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.