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#11
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First off, I'm grateful that you took the time to lookup and paste a secure version of the code here. Very nice - and very supportive of what you are saying. I'm not a Perl guy particularly, but I can see that you are calling rand(100) which if I remember right just becomes a standard call to the C library version of the rand function. Which means, if you are not improperly seeding the random number generator, I'm certain you are going to get a random number between 0 and 100.
Hard to fight what appear to be the facts. It does appear to be about 1 in 10 nameds for each of the Forager and Hunter mobs. Let us for the sake of argument (since it looks like I lost the argument [You must be logged in to view images. Log in or Register.] ) accept that it really IS 1 in 10. From this jumping off point I'd like to suggest that this percentage is too low. In practice, the existing behavior seems wrong when comparing what happens on p99 to what I and several other people recall of the way things worked on Live. Would you please give some consideration to the possibility of recoding this to be a greater than 10% chance for a rare to spawn after the demise of a Hunter and Forager? Thank you for all the time spent on this.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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