I feel that a situation in which an attacker, whom already has the advangate of surprise, is guaranteed he's fighting a lower-level player, via the con system, combined with experience loss for those killed in PVP creates a rather nasty scenario.
Kill and be killed, sure, but I believe that that some of the systems in place at this time cater to -and even encourage- griefing rather than the fun EQ PVP I fondly remember for the low levels on TZ, circa 2000.
Curious, gentlemen, what is the behavior incented by including an experience loss for PVP deaths? What was the development team trying to get people to do, or not do, when this went in?
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