Quote:
Originally Posted by Potus
[You must be logged in to view images. Log in or Register.]
That's fine, there's always going to be some people that want to play the original grindfest of EQ, but it doesn't really make sense to make a pvp server and have not only the grinding, but also race+class exp penalties and exp loss on pvp deaths.
It's just bizarre, it's a combination of classic and new things that create perhaps the most bluebie of pvp servers ever -- one that requires an incredible amount of pve just to do anything.That really turns off a lot of people as the server population has shown.
|
But you're wrong though. Slow exp actually contributes to a higher population, because it means more possibilities for people to group (because people stay in their level range for longer), and so the non-solo classes don't quit. Also the people that do play stay logged in longer than on other pvp servers since there's more they have to do. When you can get to level 50 in a week, you have less reason to log in.
Just look at every past pvp server on eqemulator - they've all been ghost towns. Part of the reason is that they were horribly coded, but I'm sure the fast exp contributed to their failure.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis