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#11
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To clarify exp penalties..
In Dungeons and Dragons, a 'multiclass' is possible, but at a penalty. The complete ruling is at the following link: http://www.dandwiki.com/wiki/SRD:Multiclass_Characters The brief overview: Levels are based on exp gained. Once a character reaches ECL (effective character level), he may choose to increase his class level to 2, or multi class level (say rogue/wizard) to 1rogue/1wizard. He would gain experience at a level 2 character, but the only reason a rogue might take a class in wizard is to read scrolls and learn level 0 wizard spells. He will gain exp as a level 2 character in the case. How this applies to EQ: Every MMoRPG is based off of D&D. Classes, races, etc... you get bonuses, and have negatives based on your race. Your class is pretty much your profession. Using the explanation above - instead of levelling each of your class levels individually, EQ has the following multiclasses: Paladin (Cleric/Warrior), Shadowknight (Necro/Warrior), Ranger (Druid/Warrior). It imposes an exp penalty to make up for levelling each class individually, and it's faster than the penalty of levelling two classes to the same level in D&D.
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![]() it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable. | ||
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