Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 01-04-2012, 01:54 AM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
100% pvpers should want 1 item loot, coin loot, and nothing else, but there isn't a player base for that.
I think that the truth lies very much to the contrary of this statement. There is just absolutely nothing out there for the hardcore PvP crowd anymore... Shadowbane has been shut down, Darkfall was dead on arrival, UO lives only in our fondest memories. EVE is not fantasy nor avatar-driven. It is not satisfying for many. It also costs $.

Everquest is so intensely intensive that it really should be ground zero for this disenfranchised group... but we have no ruleset that would support a hardcore PvP lifestyle. Really the one main way I can possibly think of to implement that would be through 1 item loot, and that is problematic because of other arcane mechanics that make item loot a very mixed bag, such as No Drop item tags and pure caster abilities.

-No Drop causes the entire server to overvalue a smaller subset of the total items in the game, leading to a far more limited experience.

-The Caster Problem is that they are able to be effective while still being naked, and risking nothing.

I have proposed what I feel to be extremely well-considered fixes to these issues, things that really rub most of the blue crowd here the completely wrong way... one sure sign that these suggestions are a sure way to attract the (absolutely gigantic and looking for the next big thing) PvP crowd.

-Remove the No Drop tag. It's Classic, and that's about the only thing that it has ever had going for it.

-Allow 1 item loot from all worldly possessions of an in-range victim, including banked items but excluding melee-only weapons.

And that's it. A little something to keep the players here once they arrive, like prearranged, hard-coded teams, and they'll have the home they have always been searching for. Honestly I rather doubt the servers could handle the kind of immense player load this type of PvP-oriented server would bring.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:05 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.