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#11
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Quote:
Everquest is so intensely intensive that it really should be ground zero for this disenfranchised group... but we have no ruleset that would support a hardcore PvP lifestyle. Really the one main way I can possibly think of to implement that would be through 1 item loot, and that is problematic because of other arcane mechanics that make item loot a very mixed bag, such as No Drop item tags and pure caster abilities. -No Drop causes the entire server to overvalue a smaller subset of the total items in the game, leading to a far more limited experience. -The Caster Problem is that they are able to be effective while still being naked, and risking nothing. I have proposed what I feel to be extremely well-considered fixes to these issues, things that really rub most of the blue crowd here the completely wrong way... one sure sign that these suggestions are a sure way to attract the (absolutely gigantic and looking for the next big thing) PvP crowd. -Remove the No Drop tag. It's Classic, and that's about the only thing that it has ever had going for it. -Allow 1 item loot from all worldly possessions of an in-range victim, including banked items but excluding melee-only weapons. And that's it. A little something to keep the players here once they arrive, like prearranged, hard-coded teams, and they'll have the home they have always been searching for. Honestly I rather doubt the servers could handle the kind of immense player load this type of PvP-oriented server would bring. | |||
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