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#6
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Quote:
--- DMG: 2582 (100%) @ 76 dps (76 sdps) --- DMG to PC: 315 @10dps Imgunna --- DMG: 1988 (76.99%) @ 58 dps (58 sdps) --- DMG to PC: 315 @10dps Sakuragi --- DMG: 594 (23.01%) @ 26 dps (17 sdps) Here is me using Staff of Battle (on the spiders to avoid the damage shield). As you can see I still do precisely 50% of his damage. I know this is one fight which is highly variable, but just believe me when I say I've parsed Staff of Battle and while it may or may not be marginally better than its not hugely better. In fact I went back to the parsing today and his average 36 dps in the Dreadlands is beating out the Epic rogue I was grouped with in Sol B (mobs are higher level, but still). Look before I made this toon I saw a post about how one of our Iksar monks takes less DPS than a shadowknight and ends up about equal for tanking with him only if the cleric is CH'ing because the SK has more HP. I knew that monks do more damage than warriors as well, as they are designed as a dps class. I just thought I'd do something a little different. But again, I just don't see how a damage difference of 100% can possibly be classic. For example, see Treats' post on AC: http://www.project1999.org/forums/sh...ad.php?t=48312 - current monk tanking at 50 is about 10% better than warriors which matches my experience very well, so its perfectly classic. But not that after the patch monks take only 10% worse than warriors, with the implication that they probably do 10-30% or something more damage, not 100% more. | |||
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