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View Poll Results: If pvp exp was increased, by what %?
5 2 0.73%
10 1 0.37%
15 7 2.56%
20 36 13.19%
25 21 7.69%
30 8 2.93%
35 3 1.10%
40 5 1.83%
45 0 0%
50 38 13.92%
55 0 0%
60 0 0%
65 0 0%
70 0 0%
75 4 1.47%
80 0 0%
85 0 0%
90 0 0%
95 0 0%
100 77 28.21%
0. I am happy with the current experience rate. 71 26.01%
Voters: 273. You may not vote on this poll

 
 
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  #11  
Old 02-14-2012, 11:56 PM
Rutaq Rutaq is offline
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Join Date: Feb 2011
Location: Boston, MA
Posts: 40
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Given that this server is a Hobby it is unlikely that there will be regular expansions or new content.

So a dramatic increase in Xp will just push everyone to 50 with limited content, Classically unbalanced PvP and on a darker note... Drastically increased xp will bring along a higher temptation to cheat since you could reroll easier if you get banned. With the recent rash of exploits we don't need to encourage folks and the slower xp means more risk since there is a greater chance to catch / "rat out" the exploiters.

The emphasis on drastic xp bonus for PvP's sake is misguided. EQ is a PvE game, we have the benefit of spicing things up with PvP but reducing the game time spent in PvE is just asking for trouble since 90% of the game is PvE and the other 10% relies on a classically mediocre PvP ruleset.

Sadly, If you need a fast, no grind, focused PvP fix then try another game that offers conveniences like Easy Fast travel, Battlegrounds and other WoWish crap.


Play EQ the way it was designed, group with friends, check out the old zone and dungeons, have fun leveling and mix in some PvP when you can. Playing against the design will just leave you disappointed and crying on the forums.
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