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#11
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![]() I acknowledge your points, and I, too, understand the need of grouping to make the EQ experience validated. The problem is... Lets say Velious comes out and virtually everyone is there exploring the new expansion and getting the new gear. In the event that you start a new character, it would be massively difficult to solo or find a group even in CB, SolB, or anywhere else in classic or Kunark - save for those who want to experience more of those areas, but it would be limited.
I, too, ran into many boxers. But if a limit was placed to say 2 boxes, 3 people could effectively make a great full group. I had a hard time finding a group on live - let alone in P99. Its an extremely painful process which is continuing me from coming back for the time being. Live gave me heart aches over no groups, but now the population is 1/1000 of live and it has become virtually non-existant. So under the assumption you are grouping your boxed toons with other boxed toons, youre still playing with others, youre just eliminating the need to make a full group instead of 2-3 in a group who cant do anything or progress as fast as a full group would. My first character was a MONK on live... No one ever wanted me to group, especially at lower leves and majority of my time was spent FD'ing, or masters all my skills to their highest degree. I LOVED my monk, but until he was in his mid thirties, he was virtually unwanted. Soloing as a monk for that time was absolutely dreadful. I appreciate the server's want and need to remain as close to classic as possible, but I still retain my position of , there are too few players for this to be the real classic experience... Unless more players could be added into the game, it will be difficult to progress, experience and feel the world of EverQuest. Thank you for your differing opinion though Liz, I agree with everything you said, I simply cannot spend the time to solo or sit LFG for hours on end =*( --- wish I could reverse the clock and relive it all again on Live. | ||
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