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#11
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Instances were definately the adopted solution to the 'few vs the many' problem in endgame EQ, but I think it's a bit of a shallow view to think it's was all about the money. For the majority, MMOs are just games rather than virtual realities where they lead a second life (apart from... well, you know), and thus delivering 'fun' is of paramount importance.
In the days preceeding the release of WoW, EQ was shifting it's focus more and more to the endgame - that was where the 'fun' was percieved to be at by those who played most. However, that fun was in limited supply, and for every few guilds who enjoyed competing, there were more who suffered from the cockblocks this created. Part of the problem with the p99 endgame is that, as Thana hints at, most people here belonged to the 'few' - too many people wanting to compete, and removing that competition would not fix that.
__________________
Kaira Bloodrose <Divinity> - 54 Cleric of Erollisi
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