Quote:
Originally Posted by Lorraine
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That is partially true and only applies to warriors.
Paladin / SK agro doesn't depend on melee damage anyway. If a Knight class wants agro, they will have agro unless you start blowing malet charges on a mob (or actively try to contest agro as an enchanter/shaman anyway).
Spell agro will guarantee a mob will stay on the knight class for the biggest part. Melee dmg / weapon-spell procs just make it a little bit easier.
And last but not least, agro management in a group isn't entirely a tanks responsibility.
Simply put nowadays, people cba and just root-tank anyway. That's why you see monks filling up tank spots in groups. Just the fact that they can fill in those shoes, it doesn't mean it's the best group-role for them.
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I will agree with you on some points. But a Pally can not be a Ogre. So they get stunned. So guess what no spell cast while stunned or weapon proc. Then there is resists. In Velious a lot of mobs can not be rooted.
When Velious comes out no Ranger or Monk is going to Tank Velious mobs. We will all be hoping for a Ogre tank to stroll by then lol.