Quote:
Originally Posted by Secrets
[You must be logged in to view images. Log in or Register.]
Or you could just give kill credit to everyone who engaged in the raid, move items off loot tables, and give points for killing the NPC instead of loot. Spend the points on the items you want from raid targets. Each raid target will give cumulative points.
To further this idea, make points assigned at random to different players who are hated by the NPC
Plenty of MMOs are doing this to promote community and I don't see why it wouldn't work in an open world non-instanced MMO.
Oh wait, this is classic EQ, it's supposed to have these inherit drama issues and be unresolvable.
|
This post really irritates me, and confirms something I've wondered for a long time: that the admins enjoy watching the current raid drama as players go nuts for a few pixels. Hello: you guys already added variance WHICH IS NOT CLASSIC. Yet you won't do server reboots WHICH ARE CLASSIC, and under which we would still have all the competition but without the 80+ hours per day at the computer.
Instead its just "oooo drama", then complain about the behavior of the raid guilds when they get down and dirty and try to win the silly no-life raid scene you guys have created.