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Originally Posted by Morndenkainen
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Given that logic, a level 1 player, with 0 skill should never hit anything or miss nearly every time.. Which doesnt happen... Face it, there's an issue that does need to be corrected.
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Nothing looks out of the ordinary dude. 35% miss rate is not out of the ordinary for a level 12. Hitting for less than max damage is not out of the ordinary. One of those mobs was light blue as well, not just green.
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I've noticed that the maximum damage that all classes seem to be doing at these levels is simply their weapon damage x 2. 5dmg 30dly weapon hits for 10, 6dmg 32dly weapon hits for 12, etc. This is constant for all classes regardless of STR. A caster with a pathetic STR of 60 is doing the same as a melee class with 40-50 more STR. There's something amiss here people!
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Yes - Have you checked to see if the person with 40-50 higher strength is doing full damage more often than the caster?
I would suggest, if you want anything changed, start finding actual information from live or in 1999 and comparing it to here. The dev's aren't going to adjust this into E Z mode based on the complaints of 2 people in the last 6 months who only have their memory as proof and are still in their low teens.
Another thing to note is that it is probably impossible to exactly replicate the combat system of live. I am sure things are *slightly* different but what is balanced is the difficulty. You are going through green mobs relatively easily, having a bit harder time with light blues, and struggling with blues, which is how warriors were back in the day..