Quote:
Originally Posted by Xygon
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not only are mobs fleeing faster, they are sprinting it seems like. can anyone confirm that's how fast it should be?
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At 20% they should flee at full speed, atleast that is my recollection. Going down in health they will gradually slow, to a crawl at 0%. I *believe* a snared mob should 100% stop moving at 20% running regardless.... I'll test out if that is working properly once i find a mob worth killing.