Quote:
Originally Posted by Null
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Complete immunity to CC spells at easy to obtain resists and being functionally immune to spell damage at moderately high levels of resists.
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If everyone were supposed to CC, they would have made root, snare, stun and such harder to resist like mez.
The fact that they didn't reveals that those aren't the intended roles for those classes, therefore changing it fundamentally alters the game.
Enchanters weren't a big dps threat, but with debuffs and
their CCs, they had their role. Clerics are healers, they were given enough CC (roots/stuns) to manage in pve, but their movement impairing effects were resistible at 80+ mr (like most stuns/roots) because that wasn't what their class was intended to be. They have the best heals, and armor facilitating longevity of life.
Players were NOT "functionally immune" to spells classic-velious. I don't know where you read this, but even with up to 200 resists, you'd still get killed by casters. Like I've said before, resists did not yield static damage mitigation, but random. With like 150cr, you might resist 50%, then 15% next spell. At this point, "high resists" are hardly an issue. 200 save anything wasn't a big deal.