Quote:
Originally Posted by Autotune
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With melee interruptions and resists, I still can see where people will have to cast with a bash incoming or die.
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For interrupts: A mob's slowed melee timer is 8s, which dovetails nicely with the torpor and bash timers. Again, a little planning ahead of time ensures you can cast your torpor when you want to without any risk of being interrupted by either melee push or bash.
For resists: Torpor isn't resistable, and that's really the only spell that has a tough time with bash interrupts. For slows, you start reslowing a minute before it fades anyway. And it's a 3s cast time. So since you might get bashed twice in that minute, you'd maybe need to start slowing at 66s instead of 60s. This difference is trivial in the grand scheme of things.