
06-03-2010, 04:49 PM
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Kobold
Join Date: May 2010
Posts: 191
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Quote:
Originally Posted by Hiragawa
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Then yes, from what you're saying (especially since you've played a Shammy before) I'd really say Shaman/Monk. Everything I've said so far in the thread has been about the Vel/Kun era classes. Don't get me wrong, I would be advocating Shaman even harder if this were PoP+
Pre-Luclin, you're going to find very few mobs immune to Slow that are in the scope of a duo. This is going to make just about everything, including splitting camps (or just 'tanking' the full camp) very much in your reach. As Phallax said, splitting summoning camps is easy with Root. Root them, Slow them, (snare them if able ie: Innoruuk Shammy) then leave them be while fighting the other mob. If root breaks, reroot. Malo is your friend.
Monks were also very good solo'ers back in Kunark. Combine that with what you can do with a shaman and it's very yummy. Between the two of them, you'll be able to split just about any camp, and if something goes wrong pre-shammy in the fight, you can feign it off and try again. Mend is a lifesaver if something happens to the shaman/for summoning mobs.
While this combo won't tear through things quite as fast as the double dps duos, it's much safer, and can take on just about anything you would look to tackle. And if you're curious, I was the Monk back then, and my guild leader was the Shaman. We duo'd quite a bit of the content. (Although sometimes I was wondering if he even needed me. :P)
Plus... Monks just look cooler doing the same stuff other classes would do in that duo. ^.~
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Nailed it. Shaman/Monk is amazing, you have a tank, puller, healer, dps, and the best buffs and debuffs.
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