Quote:
Originally Posted by Caldwin
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3) Don't make the game such that the lower levels are just a means to get to the endgame. In other words, don't trivialize the lower levels.
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On that note, I think the most effective route to supporting this goal would be to ensure that involved and interesting quests continue to be available for individuals and groups. The game died when it was no longer possible/compelling to pursue interesting loot through exploring the story--this is when the raid treadmill began.