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Old 06-06-2010, 04:23 AM
Taxi Taxi is offline
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Join Date: May 2010
Location: Montreal, Quebec
Posts: 373
Default After Velious - discussion thread

To keep that other thread tight, lets use this one for back and forths and shooting the shit.

Heres a recap of dev input about where they would like to take the server after velious:

Quote:
Originally Posted by mixxit [You must be logged in to view images. Log in or Register.]
Great suggestions so far guys, keep em coming!

Here's some I loved!:
* New content added should be on the existing continents and not lots of new zones
* Implement planar access in a similiar fashion to Hate, Fear and Sky
* Do not make Velious end game content obsolete
* Create custom AAs and implement them in a different way
* Add more Player-to-Player Orientated content, PVP, Coop etc
* Do not make the game easy
* Do not change our current trading system (East Commonlands)
* Bring back some of the favourite luclin zones (Bring Ssra back to Norrath? Overthere maybe?)
* More dragons
* If races from other expansions are added keep them old world (Kerra Ridge was one idea)
* Never trivialise travel (Pok Books, Nexus etc)
* Playable Monsters - See Project M
* Implement Dirty High Elf Women

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
If we do anything post-velious, it should be what SOE/VI should have done. Not what they did with Luclin. I am against the going to the moon concept.

I am all for custom content beyond Velious. But that would make the server no longer classic. But after 3 years, we may be ready for something different.

I hate to take something from WOW, but instanced battlegrounds, could help keep people entertained.

Making certain zones temporary hotzones (hotzone = PVP) would be another idea. A lot of work would need done to prevent cheating/hacking if anything PVP is done.

Haynar
Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Mixxit just wanted to know people's opinions on what they would like to see post-Velious. This has no bearing on what will happen here.

This is a prekunark-velious server. Nothing has changed about our mission goal :P

Since this is a hypothetical discussion, I will join in.

There is no way I would go forward with Luclin and beyond. (cat people and aliens? really. It went from a fantasy setting to 1990s scifi.) Custom content would be fun though. My idea of a post-velious world would include fewer zones, with more content in them. It would have strong faction relations between centralized cities similar to the way Kael, Thurgadin and Skyshrine operated. NPC humanoids could have family factions, and hidden factions you might know are linked. There would be a lot of npc interactions to promote the sense of zones being alive. There would be fights in the bars, and guards that don't show up to work sometimes.

I would try and make use of player characters abilities and spells. example: Instead of track being used to farm loot, it might be used to safely navigate through hostile invisible creatures you can't see otherwise:P There would be locked doors (rogues). Every class should have some type of use.

Quests would be hard, possibly requiring you to complete different objectives with one faction, then requiring parts from an opposing faction. Quests might even yield different rewards depending on the route you take to reach the end. I believe quest-rewarded items should be more about effects, and less about crazy hp/mana stats. In my post-Velious world, loot would be only marginally better than the best gear obtainable in Velious, but it would be hard to get and very unique.

I am a fan of real time strategy as well. Optional pvp is a good thing. I believe squads of npcs could be utilized for pve and pvp purposes. Mixxit demonstrated this with the Infinity's Edge server quite nicely. Warfare between cities where you could choose your side based on faction work, with the possibility of your city falling into enemy control. City uptime or battles won could yield temporary titles/rule to certain PCs, etc.

The original zones inspire me more than the new ones. I suppose I would try to make each and every npc and monster have a story, and have it mean something. This is what I missed post-Velious on live eq.
 


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