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Old 06-10-2010, 07:10 PM
Yukface Yukface is offline
Decaying Skeleton


Join Date: Jun 2010
Posts: 0
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The rule is and always has been....
3. You must comply with arbitration for contested spawns.

There are cases where two or more groups wish to kill the same NPC or hunt in the same area. In these cases, the groups are required to compromise.

If an equitable compromise cannot be reached between the players prior to EverQuest Customer Service Staff involvement, the EQCSR will mandate a compromise. Any such compromise is final and not open to debate. Refusing to abide by these terms will be considered disruption and may result in disciplinary action.

It is therefore strongly suggested that the groups make every attempt to reach a compromise that they can live with prior to involving an EQCSR, who may mandate a compromise that does not suit you to the extent that a player-devised compromise would.

Note: A "group" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal.

Now that that is said lets field some flyballs:

Quote:
Originally Posted by Nocte [You must be logged in to view images. Log in or Register.]
SOE's policy of not honoring camps was based on a lack of customer service staff to babysit every camp on every server, not based on anything to do with what's fair or best for players.
WRONG! Courtesy was generally given, but A) people didnt have the audacity to try to permacamp stuff or claim camps they arent at.. as the rules support on this server and B) if you had the balls to try to steamroll a legitimately camped mob you better also have the balls to withstand the train sure to be close after your engage. GM's only intervened (immediately) on guild contested mobs, and rarely was the intervention, or abitration as they so eloquently call it anything more than a GL dice roll. followed by a take turns policy and tons and tons of awesome drama

Quote:
Originally Posted by Stepy [You must be logged in to view images. Log in or Register.]
With all doe respect Yukface, your way off base thinking that there are no camps in EQ, Players, guides and GM enforced 'camps'. I was thee and saw many times, a gm would intervein and settle a camp disagreement and it was always in favor of those already there as long as they were able to hold it. Somewhere along the way the GM's stop interveining and let the guides deal with it which didn't get anything resolved. It sound like you just want to justify leap-frogging anyone who is camping the spot you want. Not everyone belongs to a large guild that can rally enought to take a camp, some have to work harder to take and hold a camp with fewer people and perhaps solo, they deserve to at least try and hold the camp. Instead of looking for a way to skirt the rules why not just help them and once they get what they were after i sure you'll be free to hold it yourself.
Again, I am not arguing your point, A GM would side with the guy who had the camp, but once the mob was dead, all you'd get was a warning and remember I am not saying this was normal, if you legitimately were sitting at a spawn, noone would f' with you, but you didint perma camp like here and certainly couldnt turn it over to whom ever you wanted....lol(remember things were different then /petitioning was kinda like /snitching, ntm people didnt have hard ons for plat like they do now.. i dont know i guess some of these dudes just think its cool to have a big number next to the silver circle)

Quote:
Originally Posted by mr.miketastic [You must be logged in to view images. Log in or Register.]
Word. I can also attest to that as I was briefly a guide on XXXXXX server before I quit EQ. You don't know how many effing complaints came in about campstealing that had to be fielded.
If you were a guide, which i kinda doubt, then you would have alot more to say about this than what you said....ntm you will alos know that everything i said above is DEAD on right.
 


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