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#16
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(say, a hafling warrior is good pick... and 90% more exp than a ranger, is swell! at any given time, the ranger gets 60 and the hafling warrior gets 114.5. 114.5/60 = 90%.) Personally, I think most or all mmorpgs should have something like FD or Hide for every class or skill-combination. I think being able to pause is an important trait of gaming since RL happens a lot. Something like this allows the game to be as complex as it wants to be without causing you to stay hooked to your computer without being able to go afk. Complex pathing/aggroing/cc/etc. Otherwise, without this you get trapped in the dungeon without a means to easily walk away from the computer. But I think it has to be looked at carefully so it's not exploitable and doesn't diminish the danger inside the game. To me the danger is everything. If it's not there, I am bored beyond belief. So this whole functionality has to be designed into the game from the ground up so it's adding less unknown variables ripe for abuse. The danger aspect is why I tended in my past to gravitate towards harsh games or pvp servers. It's just in my blood. It's a bit of thrill seeker. A lot of players don't share this same desire I have for danger. They're not less than me. They're just not as reliant on the need for danger to stay entertained. It's a vice.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | ||||
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Last edited by stormlord; 11-15-2012 at 04:14 PM..
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