Quote:
Originally Posted by Furniture
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Plain and simple the game would be much much better without twinking, pling, item recharging etc... ...now were stuck with a server that uses these "exploits" as normal every day behavior, item recharging and mq is bullshit, needs to go asap but there's nothing we can do
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There's games that "fixed" these things. World of Warcraft and every other "modern" game other than EverQuest doesn't have any of this. Many of us choose to play here because it allows more of a sandbox feel to the oldschool RPGs that we enjoy.
-Twinking is just about one of the coolest things ever in a video game, and it barely exists outside of EverQuest. One of the things that modern games have gone the wrong way on, and one of the reasons I play EverQuest.
-PLing allows people who have done it all before, to get to a level where they can experience new content they didn't do on Live or P99 yet for some reason. It rewards time spent on all characters, rather than arbitrarily punishing you if you want to make a change some day. This is a video game, not PnP, not even close, and it never will be. PLing is one of the reasons I play EverQuest.
-Multiquesting circumvents what I am going to call an unnecessary and bullshit mechanic in No Drop items. This was invented to keep people playing at their computers longer so that they would have to pay more money. I'm sorry but if I decide to give an item away I should be able to do it. They're not all powerfully cursed Dungeons and Dragons artifacts.
Challenge these weird preconceived notions you have about how games should be that are merely a manifestation of your nurture, because that's, you know, just like, your opinion man.