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#11
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My suggestion: one hour prior to every major raid mob spawning, a serverwide announcement goes out notifying everyone of the impending spawn, along with an announcement that the zone the raid mob resides in will become FFA PvP enabled beginning half an hour following the announcement and lasting until the raid mob is killed.
Any guild that wants a shot can show up and fight for it. The purpose would obviously be for guilds to battle it out for rights to the mob, but you'd need to have full level range FFA PvP to prevent lame shit like unguilded level 39 cleric bots CHing people or Fansy-wannabe bards running in with trains. FFA would also allow guilds to form (and break) alliances with each other against other guilds, adding a layer of diplomatic complexity and intrigue to inter-guild relationships. Basically, you take the best part of EQ PvP (pitched battles between relatively equal groups of experienced players) and eliminate the worst (random ganking/griefing of lowbies/undergeared players while xping). And you use this to solve the problem of determining which guild should get rights to a mob. Probably no chance of being implemented but would make things a helluva lot more interesting at the high end and introduce a much more dynamic server environment. If the appeal of the high-end raid game is really competition between guilds, then something like this would be much more appropriate than poopsocking or a rotation. Most of all, though, it would be fun as hell. | ||
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