Quote:
Originally Posted by Alarti0001
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The main problem with Kunark competition is 32k hp mobs. With a significant raid force that are being attentive any mob can just be dps'd down before the mob can kill you. Although, sometimes Hoshkar can be a bitch if he is warping a bit and aoeing all crazy.
In velious the capability of wiping is greatly increased so the competition even if they are slow to arrive will have a greater chance of getting a shot on a baddie. You can not just run into dozekar and engage him instantly. You can't poopsock on his spawn, etc. Planning and preparation will be key as well as proper execution of tank switches/ch chains for the velious battles.
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Can't be that different from most expansions on release and then after the guild has equiped themselves up which always trivialises (relatively ofcourse) those same encounters. Much like goin into kunark with none of it's loot when that came out (I don't know, I didn't start raiding until the end of velious when my guild already had most of the loot but I'd be suprised if the same didn't apply )
Is there any concern within TMO that once Velious does materlialise so many people may return that the numbers become unmanageable and beyond zerg? That could be problematic ?