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Old 06-18-2010, 03:21 PM
jilena jilena is offline
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Quote:
Originally Posted by G13 [You must be logged in to view images. Log in or Register.]
You have a different opinion that me, which is fine. Not everyone plays Everquest for the same reasons as you do. Please refer to my original post on the subject, which outlines it quite nicely.

For some people, the end game bosses is the game. Not crafting. Not farming, ect. It's that simple.

...

Like I said before, why camp in WC when you can camp in the zone? You still need to buff, kill trash, pull boss, and kill boss within 30 minutes. I understand that some do not like doing this and are vehemently against it. They have every right to their opinion, but there is also a flip side to that coin.

Okay, since you decided to not reply with insults and take the fun out of RnF I suppose I will be more adult as well (asshole). I am in no way implying that the end goal and/or result of either strategy (mobilizing or camping) is any different. I get that. I am even more than willing to concede that of the two strategies camping is more likely to yield the desired result.

I also get that right now this is a contest of wills between IB and DA. The desired result is for one of the guilds to break and admit defeat and more likely than not crumble as a result. To further this end both guilds have significantly lower standards of recruitment than is common for these types of guilds in a healthier competative environment. The current strategy being asses glued to the ground does not really require upper tier players and is honestly best accomplished by people who are bad at the game as you don't want your decent players getting burned out. Obviously once the other guild concedes most of these fail players will find themselves looking for guild yet again for some simple excuse or another.

I get all this. My point is simply that you CANNOT claim that camping and mobilization are the same thing. One (assuming you are not a piece of shit boxing whore... oh haaay haven't IP exemption requests been on the rise lately?!) requires your only character to sit doing nothing in one place for probably the entire time you are logged in. The other requires you to drop what you are doing and get some place in a short window of time. Whether or not you get the boss at the end is not the point I am making here. The point is that with a camping strat, I would be stuck sitting in place and unable to play my character. Were the strat mobilization, I would be able to do whatever I wanted 99% of the time and simply have to park my character in a convenient location when I am NOT playing. I don't know about you but I don't really care where my character is sitting while I am not in game.

I am indifferent as to the WHY of you choosing to do these things. I just think it's silly that people would even try and compare the two strats and claim they are equal and have equal impact on the lives and or in game enjoyment of the people involved in executing them. I find it REALLY hard to believe that the majority of the people involved in this camping catastrophe find it fun. I would be willing to wager that if the guilds coming out on top of this clusterfuck (IB and DA) felt they could retain the same degree of boss kills in a situation that didn't require camping, then that is what we would see happening. Right now, so long as camping gets you a guaranteed boss claim, if one guild is camping the other will follow suit. The current rules only allow you to fight camping with more camping.

Such a horrible situation regardless of how many shiny things it nets your guild.
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