There's no way in hell that having under 20% health was 100% aggro no matter what back in the days. If you had a warrior beat on a mob and he was generating a lot of aggro, the mobs wouldnt immediatly turn on someone that did almost no aggro during the fight and finish them off. Basically, blood aggro was just a big +hate modifier and if someone still had more aggro they wouldnt switch to that target.
Right now, the current blood aggro makes it easily exploitable. Having a bard at 15% health running 150 mobs over 1-2 wizards aoeing wasnt how this game was designed.
This also brings back issues like proximity aggro checks from mobs, which is non-existent on this server.
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