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#10
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Quote:
small example: EQ - Leveling 1-10 is hard as sh*t when you're not twinked or buffed WoW - Follow the green line to lvl 20 (whatever the fluff the cap is) 2. EverQuest mob/item (spawn rates) availibility are completely intentional to avoid early mudflation. It's not for the sake of the community that you have spawn rates for some grind group mobs around 1/100, it's a direct fix to the game to avoid, as I said previously, an influx in gamebreaking items. At lvl 50 an FBSS is doing jack and sh*t in all seriousness, if your DPS sucks because you don't have an FBSS you're not equipped correctly. However, a lowbie with an FBSS might as well just go on autorun with attack on then come back when level 30ish. | |||
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