Quote:
Originally Posted by maverixdamighty
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Your idea is awful. This is a classic server if you want that write your own code.
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Hmmm...well this isn't a truly classic server. The mechanics are pretty close, the rules are pretty close, and the content is pretty much the same. I applaud the staff for this. But considering the time line our server is on for content release, it isn't comparable to live. EverQuest is supposed to be an evolving game, and the fact is the delay of content release is causing things to happen that never happened on live. Levels are skewed with most players at or around level 60, many with more than one account. Platinum inflation has occurred due to farmers who find themselves with nothing left to do; on top of that, raiders are finding they need to constantly gear alts/alt accounts to keep up with the necessities of the raid scene and keep the game fresh. There has also been a constantly shifting guild hierarchy due mostly to burnout... there are players who find themselves pretty much done with Kunark or sitting on 500k+pp with nothing to spend it on. This has happened with countless players, many of which were in-game friends that I miss!
Luckily some players return after a long break, finding the game fresh again...because after all, the gameplay of this game is so deep in comparison with most others that it's hard to stay away for too long! That's a reason why I personally still play.
I admit that we will continue to see ugly mudslinging in the raid scene even on velious release, but at least it will shake up the server and inject some more life into it for all levels. More stuff to do = better! ...Uhhh where was I going with this?