Quote:
Originally Posted by maverixdamighty
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read your second sentence of your first post. Not putting words in your mouth they are there for anyone to read. Also the whole 2nd paragraph is just wrong. You think getting rid of variance is going to do anything to help anyone outside of the top 2 guilds? It just means when we have the spawn timers both guilds will be on top of the mobs for a FTE fight for everything...the only way more guilds are going to have more fun in terms of raid content is for velious to come out.
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You have the right to your opinion, but it is falling in line with the problem that this server has become. How classic mechanics on a classic server are completely wrong is beyond me. It worked on live and it worked on here for the majority of this servers early life until certain politics came about that have proven to create more stress and negativity than is required.
The fact remains with my statement it is the game mechanics as well as the players temperament in game that need to change for anything positive to actually take place. We can all post on here until we're red in the fingers and blue in the face, but more likely than not it won't change a thing as has been seen by the fail rate percentage being much greater than the success result percentage.
Velious has its pro's and con's, everyone thought kunark would bring improvement due to just increasing encounters when all it did was create further despair as far as the raid scene is concerned. I guess only time will tell though, but without significant change the bad can only get worse. The great majority agrees changes need to be made and actions speak louder than words. This also goes to the point of what happens in game is conveyed a lot clearer cause it appears many people misunderstand forum text fairly easy for lack of reading or simply due to their own selfish propaganda.