Quote:
Originally Posted by Dumesh Uhl'Belk
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I'm not sure what you think a hell level is, but it sounds like you don't understand the mechanics involved. There is no "hell level penalty." Hell levels are levels where the last modifier in the "xp required to level up" function incremented. This happened at 30 35 40 45 and 51 52 53 twice at 54 55 56 57 58 twice at 59 and at 60. This just means that those levels take more xp to get through than most others.
If a level 43 human cleric was grouped with a level 45 troll sk, a ranger, 2 int casters and a dwarf rogue, all killing level 45 mobs, then he would level in about half the time as the level 45s would. He has much less xp that the other members of the party, and gets a lower share of the xp, BUT he needs MUCH less xp to level, so he does level faster.
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Again, not trying to be mean, but you need to read through what the devs said earlier in this thread. What you posted is how the mechanics SHOULD work but that is not how they are actually working. Right now, if a level 43 and a level 45 are grouped, they will level at the same rate because the level 45 is taking more experience to compensate for the penalty they bring to the group just as a hybrid is now doing. This is what I am trying to bring to the dev's attention that it is not classic to behave this way in terms of hell levels.