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#11
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![]() Quote:
The skeleton is drawing from the possibility of dropping two bones, each with the probability of 50%. This is the way almost every video game works, which does wind up yielding a normal distribution. It's much easier for the server to compute these straightforward loot tables, and appear to be convoluted to the player. p_Bone_A = 0.5 p_Bone_B = 0.5 Probability that bone_A does not drop, P(A'):........................... 0.5 (no bone_A, irrespective of bone_B) Probability that bone_B does not drop, P(B'):........................... 0.5 (no bone_B, irrespective of bone_A) Probability that bone_A or bone_B drops, but not both:............. 0.5 (one bone) Probability that bone_A and bone_B both drops, P(A∩B):............ 0.25 (two bones) Probability that bone_A and/or bone_B drops, P(A∪B):............... 0.75 (one or two bones) Probability that neither bone_A or bone_B drops, P(A'∩B'):.......... 0.25 (zero bones) | |||
Last edited by sambal; 04-18-2013 at 05:28 PM..
Reason: reorganized
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