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Old 04-22-2013, 11:14 AM
Ele Ele is offline
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Sirran:

Zam Beastiary archive link from December 14, 2000, Sirran has a listed level of 63 (i.e. red to level 60)
http://web.archive.org/web/200012142....shtml?zone=70

http://web.archive.org/web/200106102.../posguide.html
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When the princess is slain, a MOB you'll come to know and love spawns in her place, a halfling called Sirran the Lunatic (level 63).


Rather than flagging him uncharmable, make his level higher to prevent the dictate from landing?

Currently Sirran despawns in 15 minutes, should this be 20 minutes?

Charming/Mezzing:
Should be able to dictate/Rapture at least the Bzzazzt and splits.
http://web.archive.org/web/200012052...Planes/Air.htm

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Bzzazzt Island - This place is a nightmare. Before leaving Spiroc island INVIS. These creatures have huge aggro, but do not see invis. Invis, use your key to get up then quickly run behind the large gear near the portal off this rock. From behind there are 3 Bzzazzts. The Left Bzzazzt (from behind) splits like a pegasus 1/2/2, these are very rough. We had chanters sleep the other 2 while took this set out. Dictate here is very powerful, only way to charm the splits and a charmed split will make short work of it's friend. All splits despawn in 80 minutes. The Right Bzzazzt splits 1/3, tough fight. Leave the center bzzazzt for last. If your goal is JUST advancement, kill the left and right bzzazzts and loot key pieces. Wait 80 minutes and do CR, leaving the center Bzzazzt alone for you to kill. The Center Bzzazzt when kills spawns another bzzazzt, then a bixie , then a bixie boss. Each of these is on an 80 minute timer from when it spawns. the final Bzzazzt spawns Sirran. Sirran on this island slightly different. you need to give him a phrase (I don't know it yet) to spawn the Sister of the Spire on Drake isle. You can proceed to drake isle without spawning the Sister but you will not proceed to butterdly/Veeshan's Isle without spawning her. Hand in keys as normally (and hopefully) you have spawned the Sister. Bzzazzts CAN be pulled to spiroc isle, we managed to pull one of 3 and then the other 2 got bugged (ha ha) and split in a locationg we couldn't pull from)
Stalking Probes// Eye of Zomms:
2001 Through the Looking Glass thread
http://www.ttlg.com/forums/showthread.php?t=5488

Quote:
Oh, I should point out here that Eye of Zomm is FUN AS HELL in this plane. Normally, you only get 2D control of the eye. But in Sky, you get total 3D control. Much much fun. Of course, the eye is uninvis, so if an aggro mob sees it, it'll aggro on you. Eye of Tallon, the level 57 upgrade, is automatically invis, though... and no aggro mob in the entire plane sees invis. So Eye of Tallon is good. But Eye of Zomm... well, let's say a mage in the other raid got a little too curious...
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Yes, kiddies, not only is Eye of Tallon fun in this zone, but Bind Sight is as well. Very very fun.
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I must say, I AM THE MOST UBER EYE OF TALLON CONTROLLER IN ALL THE LAND! Was able to get a target on the corpses way way down below with the eye. I wasn't able to drag them as they were just so far down, but I was able to nuke them. So I had a cleric assist me, and res them directly on the chains. Go me!
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But I was still able to target his corpse using Eye of Tallon and Bind Sight all the way from the seventh isle... whee!
Eye of Zomm aggro and Distance Pulling:
Monkly Business thread from 2001 explaining Eye of Zomm/Holgresh Elder Bead pulling and distance issues.
http://www.monkly-business.net/forum...hp/t-8629.html


Quote:
HOW DO MONKS PULL WITH THEM:

Well, we use them for remote pulling.

The eye causes agro in creatures just as normal’ish (the ish bit I will explain later) on any mob it comes into contact with. The faction for the eye is the same as the users faction.

When the eye gets near any mob that would agro on it, the mob attacks the eye. Since it only has a couple of hit points, and zero AC it dies VERY quickly. And of course, just like a pet you also then inherit the agro (ie, you are added to the mobs hate list).

Now if, once you cast the spell you then immediately FD, when the eye dies you will be just as though you had FD’d after throwing a weapon at the mob (ie, indifferent). The mob will NOT come for you as long as you stay FD

But the mob will have moved off its home spot slightly to kill the eye !!. So if you get back up before the mob has returned to it’s home spot (assuming it’s a static), then it will come for you. This return can sometimes take a couple of minutes. If the mob is a wanderer, same rules as per normal apply for FD. It will continue wandering after a while, but if you get up you might not have been hate wiped, and may have to FD multiple times to clear the hate.

If you do NOT FD when pulling, or get up before the hate wipe, then the mob will “come” for you. This means taking normal pathing lines for the place you are in. This last statement is VERY important, because there are sometimes no pathing routes to you. In these situation, the mob can warp to you (although nor always). Also, if you are too far from the mob it will sometimes not come for you, but stay on it’s spot with the normal “increased” agro range (ie, just as if you had outrun it).

[As an aside, this pathing/warping was a trick used recently in Kedge Keep. An Eye of Zomm cast in a corner near the entrance appeared in Phinn’ies room. He agro’d, and then warped SOLO to the entrance. No adds, no travelling. Easy kill. Unsurprisingly this was seen as an exploit, and now Eye of Zomm has been disabled from working in KK !!]

Now onto the “’ish bit”. The eye sometimes will take a while to “register” with mobs. I’ve done double + circles around a mob before now to get its attention, and if the eye fades at around the same time as the mob agro’s its hard to tell if you got the pull. Also some people wonder what level the eye works as (for agro purposes). Some say level one, but personally I think this untrue. I’ve pulled mobs that I know will agro on lower levels, and got singles. I think its all a matter of what direction the mob moved in when it agro’s on the Eye, and if it passes hate to other mobs, and how close the mob gets to other mobs and the Eye to the mob. Agro range for the Eye is best as it means not getting close to other mobs, but sometimes the mob doesn’t go for the Eye.

VERY rarely, the Eye will take a Harm Touch for you (just as pets). This is rare, and I’ve not heard of one ever taking a Death Touch.
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Also distance I find plays a part. If I send the eye too far, the mob will place me on it's hate list, but not actually come for me. You have to be VERY careful of this, as the agro range is now much much bigger on the mob, and you are passed onto the hate list of any other mob the 1st one comes into contact with.
Last edited by Ele; 04-22-2013 at 11:38 AM..
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