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View Poll Results: What made it into the crapshoot it is today?
Consolification (Developers universally developing for consoles/mainstream first) 18 66.67%
Games becoming 100% virtual DDL/DRM/Steam Etc. 6 22.22%
Nothing is wrong with being a gamer I can't wait for FF XXCVII, MGS 16, and CoD Blue Ribbon! 3 11.11%
Voters: 27. You may not vote on this poll

 
 
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  #11  
Old 06-11-2013, 12:29 AM
Eliseus Eliseus is offline
Sarnak


Join Date: Mar 2010
Posts: 309
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Quote:
Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
That entire article was about how big the "multibillion dollar industry" has become, and statistics about money, money, how many people buy videogames and then a topic after the statistics talking about... money.
You didn't read it all then. Let's point out to that this is 2010 till I highlight things in the article that you were obviously oblivious to.

"Sixty-eight percent of American households play computer or video games."

"Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (34 percent) than boys age 17 or younger (18 percent)."

"In 2009, 25 percent of Americans over the age of 50 play video games, an increase from nine percent in 1999."

"Thirty-seven percent of heads of households play games on a wireless device, such as a cell phone or PDA, up from 20 percent in 2002."

"Sixty-three percent of parents believe games are a positive part of their children’s lives."

"Violent crime, particularly among the young, has decreased dramatically since the early 1990s. During the same period of time, video games have steadily increased in popularity and use, exactly the opposite of what one would expect if there were a causal link."

"More than one-third of gamers are women ."

"Sixty-three percent of parents believe games are a positive part of their children’s lives."

"Sales of “family entertainment” video games more than doubled in 2007, making it the fastest growing segment of the video game market."

"Seventy-five percent of parents believe that the parental controls available in all new video game consoles are useful."
 


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