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#1
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#3
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In Velious, it will make locking down NToV much more difficult. However, I do think it's still very doable especially when we see 400-500 more players online for Velious. With that said, I'd like to see variance removed. | |||
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#4
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#5
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![]() part of the issue is on live, servers came down unexpectedly and reset all the raid timers. mobs also had different spawn times than normal on the resets before getting back into their regular variance
that meant the off peak guilds sometimes had first running at the bigger targets due to a server reset. it also made it alot harder to control all the targets. if randomised simulated patch and server resets are off the table, then perhaps making the variance broader could be an option rather than just extending it's end chance. for example. if in classic the spawn was a 5-7 day chance. this could be altered to 3-9 days making it much harder to predict. A 3-5 day spawn could be 1-7 days etc. A static spawn of over 3 days might spawn in any hour of the day it's due. This means on average over time the same amount of spawns would be about the same but far more unpredictable. | ||
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#7
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![]() problem with this is all targets were not created equal. do you really want to have to fte ffa mobs like pd, zland, lodizal (lol), tormax etc?
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#8
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![]() There will be no statue cycle on this server, you kill him you better be ready to attempt AoW. Idol was a post-Luclin introduction.
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#9
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#10
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