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Old 07-11-2013, 06:13 PM
SamwiseRed SamwiseRed is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Am I correct in saying that Variance was designed to prevent poopsocking and not to prevent 1 guild from locking down content?
isnt that the same thing?
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Old 07-11-2013, 06:21 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
isnt that the same thing?
not even close
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
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Old 07-11-2013, 06:17 PM
pasi pasi is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Am I correct in saying that Variance was designed to prevent poopsocking and not to prevent 1 guild from locking down content?
In Kunark, yes. For most Velious targets, also yes.

In Velious, it will make locking down NToV much more difficult. However, I do think it's still very doable especially when we see 400-500 more players online for Velious.

With that said, I'd like to see variance removed.
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Old 07-11-2013, 06:22 PM
Alarti0001 Alarti0001 is offline
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Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
In Kunark, yes. For most Velious targets, also yes.

In Velious, it will make locking down NToV much more difficult. However, I do think it's still very doable especially when we see 400-500 more players online for Velious.

With that said, I'd like to see variance removed.
NToV with variance will be a nightmare... having to clear through it to kill each dragon.. plus it kinda removes the theme of the zone... (Kill all dragons then kill Vulak) etc.
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It's pretty clear he's become one of the people he described as No-life Nerds and Server Bullies.
  #5  
Old 07-11-2013, 06:23 PM
Kender Kender is offline
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part of the issue is on live, servers came down unexpectedly and reset all the raid timers. mobs also had different spawn times than normal on the resets before getting back into their regular variance

that meant the off peak guilds sometimes had first running at the bigger targets due to a server reset. it also made it alot harder to control all the targets.

if randomised simulated patch and server resets are off the table, then perhaps making the variance broader could be an option rather than just extending it's end chance.

for example. if in classic the spawn was a 5-7 day chance. this could be altered to 3-9 days making it much harder to predict.
A 3-5 day spawn could be 1-7 days etc.
A static spawn of over 3 days might spawn in any hour of the day it's due.

This means on average over time the same amount of spawns would be about the same but far more unpredictable.
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Old 07-11-2013, 05:52 PM
Swish Swish is offline
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  #7  
Old 07-11-2013, 06:48 PM
xarzzardorn xarzzardorn is offline
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problem with this is all targets were not created equal. do you really want to have to fte ffa mobs like pd, zland, lodizal (lol), tormax etc?
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Old 07-11-2013, 07:01 PM
Ele Ele is offline
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There will be no statue cycle on this server, you kill him you better be ready to attempt AoW. Idol was a post-Luclin introduction.

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
-Removed idol from the spawn chain. Killing Statue will spawn AOW. If this is found to be incorrect, it will be changed back.
  #9  
Old 07-11-2013, 07:03 PM
Kender Kender is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
There will be no statue cycle on this server, you kill him you better be ready to attempt AoW. Idol was a post-Luclin introduction.
not how i remember it but then my last server on live was a progression server so maybe they'd added it in
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Old 07-11-2013, 08:06 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
There will be no statue cycle on this server, you kill him you better be ready to charm shit to kill AoW because they're putting that in for sure.
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