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Old 09-02-2013, 01:35 PM
nilbog nilbog is offline
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google..

"sullon zek" "lowest population"

Or,

"everquest" "pvp servers" "population"
"everquest" "pvp servers" "how many people play"

"rallos" "vallon" "tallon" "zek"

After searching, you can click search tools, then modify 'any time' to 'custom range' from 'year A' to 'year B'
  #2  
Old 09-02-2013, 01:40 PM
nilbog nilbog is offline
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Point being, you can't trust what people here say without quotes. Never do that.

For example from the top 4 or 5 matches:

Quote:
Sullon Zek probably had the lowest population of all servers. In fact, I'm certain it did. That was because of frequent griefing, a bad economy that lagged behind every other server, and there were no GM's. Nonetheless, I liked the atmosphere. But it's not practical for most users.
Quote:
Why would they make a new pvp server when the last one they made, Sullon Zek, has the lowest population and it was what people wanted at that time?
Quote:
At a guess, (I played on SZ when it opened and up until recently) I would say that the low population of SZ is due to 1. the difficulty of the server (it is a harsh server unless its changed a lot since I left), and 2. there are already so many glaring problems with pvp in EQ that all pvp servers in EQ have naturally low populations. SZ is just the lowest of the low because of the difficulty factor.
Quote:
The time the devs spent on BALANCING PvP could have been used to make the PVE better...and the 4 PvP servers were the lowest population servers. The Last one Sullon Zek, was the absolute lowest server population
  #3  
Old 09-02-2013, 11:40 PM
mtb tripper mtb tripper is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
google..

"sullon zek" "lowest population"

Or,

"everquest" "pvp servers" "population"
"everquest" "pvp servers" "how many people play"

"rallos" "vallon" "tallon" "zek"

After searching, you can click search tools, then modify 'any time' to 'custom range' from 'year A' to 'year B'
  #4  
Old 09-03-2013, 09:39 AM
Aenor Aenor is offline
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My body is ready to forumquest you all into the ground.
  #5  
Old 09-03-2013, 10:00 AM
pvpbot pvpbot is offline
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Www.treborlogic.com/sz/history/
  #6  
Old 09-03-2013, 11:36 AM
Fael Fael is offline
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I loved the SZ rule set. It was my favorite MMO experience. Real fights over real content. It was a blast, even though i played as a neutral.

I wish they would only have two teams, but if there must be three, then something substantive needs to be done to lessen the draw of the evil team (probably restrict race class combos that allowed certain races to be evil: elf warriors, gnome rogues, etc etc.) If i recall correctly, the total race class combos for evil team was much better than either good or neutral--I will have to go back and check.

Anyways, I would seriously consider rolling a bard on a SZ style server.

Dolic
  #7  
Old 09-03-2013, 04:07 PM
Swish Swish is offline
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Quote:
Originally Posted by Fael [You must be logged in to view images. Log in or Register.]
I loved the SZ rule set. It was my favorite MMO experience. Real fights over real content. It was a blast, even though i played as a neutral.

I wish they would only have two teams, but if there must be three, then something substantive needs to be done to lessen the draw of the evil team...
I hate playing faggot tree hugging hippy races and their short pals next door. I don't care how nerfed the evil team is, you'll see me on it [You must be logged in to view images. Log in or Register.]

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  #8  
Old 09-03-2013, 04:41 PM
Old_PVP Old_PVP is offline
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Quote:
The narrow PvP range also made out-of-range healing a much larger issue than it is on a server with a +/-8 level spread. The existence of item loot gave PvP potentially harsh consequences. This in turn eventually led to a PK vs. Anti-PK dynamic on the server. I was never particularly dedicated to Rallos, but in the time I did spend there I found that as soon as I killed another player, they waged a PR campaign to label me as a "PK" so that other "anti-PKs" would attack me on sight and decline to group with me. It was the strangest thing to me that, on what was supposed to be this hardcore PvP server, the act of attacking another player led to being immediately ostracized by the majority of the server's population.
Isn't it ironic that the whole pk vs. anti-pk mentality on Rallos Zek essentially created teams in a way? The pvp community subconsciously categorized players as good, evil, and neutral. All while staying on a FFA server, and all due to ITEM LOOT, since this very unique dynamic of pk vs. anti-pk cannot exist without item loot. Item loot creates personal vendettas and the need for REVENGE, unlike anything else in a pvp environment, which is priceless for the health of PVP!

Even back in 1999, players somehow knew that some type of sorting of the population into "teams" had to be established in order to create a fun environment. A server with the mentality that "everyone is a pk, LOLZ" is doomed to fail, such as Red99.
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