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#91
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if item loot i hope to see it on red too. and take that bagging bullshit out.
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Current Games:
Naw | ||
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#92
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Samwise... Nilbog is more hardcore than you. And he doesn't care if you play or not. The previously stated goal was to retain population. Item loot is known to harm retention. Obviously, they're waving their hands in the air.
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#93
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honestly, its for both, just like the entire project. at the end of the day, Nilbog is the project founder, and together with Rogean they are the project managers. if they want to try something to experience it first hand, then they have a right to do so. if players dont want to play on a server because of how the staff set it up, then thats the players' choice and the staff will have to deal with the consequences of their actions. Also, let me say some of the staff have indeed seen the positives and negatives of item loot, and i feel that we as a staff can implement a system that will be different from live insofar as it will still be fun, but may not be as rageinducingflipthetableoverandquitEQforever, as some people may remember it. we feel we can come up with a very entertaing, and very rewarding system, while minimizing a lot of the negative stigma attached to it. and so, in the name of science, it will be done.
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Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#94
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with that said, i would love to have a trial on item loot on red right about now. i got a serious case of altitis and am having trouble gearing them all. item loot would solve alot of my problems. ty.
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Current Games:
Naw | ||
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#96
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thats why i asked for the community to start brain storming ideas of custom item loot systems, and said that we can do anything you can imagine, and gave examples. think outside the box. we all know live style item loot is bad for pop, so lets think of a way to do it thats good for the pop! because at the end of the day it can be a lot of fun!
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Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
Quote:
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#97
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there are a few problems we will need to fix, one will be to have more no drop gear available. Sol ro armor would be a good start. make that shit no drop so people can pvp with some clothes on but not be that OP. making kunark armor (Cobalt, ect) no drop would be awesome and at the same time KILL the RMT shit going on.
remove bagging, shit was dumb. one item per kill if in a 4 level range. I suggest making primary/secondary/range unlootable ofc.
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Current Games:
Naw | ||
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#100
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As a bluebie I'm all for item loot.
Since you're looking for ideas on how to do it, would it be possible for the player to select maybe 5-10 of their item slots that could be selected from? Bags could count as 1 slot and empty slots on death could force a random selection of something else. Alternately would it be possible to have certain slots decided by the player be safe? I feel like a big part of the turn off is the possibility that someones favorite pixel might not be in a slot that's automatically protected, especially if they aren't melee. | ||
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