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#1
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Why do people keep bringing up item loot? It's like they think at some point in time someone will actually loot something of value.
All it does is give people incentive to leave their good stuff in the bank/bagged watering down PVP, or to avoid PVP all together (especially dying). It also furthers the advantage the top 5% have as most of the top gear is non drop. Good luck taking out someone VP geared wearing shin gauntlets and leather. Stop beating this dead horse, item loot does not add anything and detracts completely from PVP gameplay. Item loot only works in games like UO where even valuable items are fairly easy to replace, not a game like EQ that is literally 100% about items for character progression. | ||
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#2
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#3
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just a reminder, after the merge, theres no rule that says it has to be all one server or the other, if feedback tells us some stuff about R99 is great and some stuff about T99 is great, then we will just cherry pick the features. IE: its very possible to have a post merge server with teams but not item loot. because... science
__________________
Ever wonder what Braknar does around here? - https://youtu.be/WTtFXBgggpI
Sirken's Twitch Stream - www.twitch.tv/sirken_ Quote:
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#4
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#5
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One item per kill, selectable only from the set of droppable items equipped by the victim at the time of death and wearable by the killer's race/class/deity. Upon looting, generate a NODROP, NORENT copy of the chosen item for the killer, with the additional condition that it disappears on death (preventing players from circumventing the NORENT property by saving the item on a corpse). The original item must also be flagged in some fashion so that it can't be "looted" more than once, in order to make it impossible to farm several copies of desirable items by repeatedly killing the owner of the originals. Of course these mechanics would require special case code and DB modification that might not be feasible, or even possible, given how rigid EQEmu is. | |||
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Last edited by Technique; 11-13-2013 at 12:14 AM..
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#6
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#7
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Although I agree there'd be no real consequence for the victim as far as the item loot aspect of death goes. But I see no other way to allow for it and still meet sirken's requirement of making it "fun". | |||
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