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#11
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Second of all, if a group is beating on a mob why on earth would you want to take aggro as a wizard, unless you're trying to take DT or something? Quote:
Bottom line: If you stand there and chain whatever wizard spells you want and I spam the staff I'll hold aggro over you. | |||||||
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#12
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One good place i can think of to test the flux staff vs. facepull agro radius is the rock golem that spawns in the Hole right outside the castle looking building with the stone floor and the fountain that has the phantom healer (and tons of other mobs) which is the last big room before you get to the city. if you pull that mob with flux staff he will come by himself (make sure you pull the first mob righttt to the right corner after you go inside first) If you facepull this mob a ton of mobs inside the tower/castle thing will run out and its not easy to deal with.
EQ logic - anything free, clicky, and debuffs is worth using, even if its only 5 points. Flux staff works on all frogs in seb, all high level skeletons, and most (really all) planar mobs. Its okay to use because if you are gonna drop a nuke the mob is already pretty low on HP so you wont take agro. I prefer stun over root first if anybody is getting hit because it saves them the person the probability of getting quadded by a tough mob and you can then hit it with a root while its stunned, or you can get a head start and pull it away and root it somewhere safe. Also if a caster mob turns and begins to cast a spell on someone you can stun it out and either root it out of LOS or you can keep it pretty far away from you and force it to cast and keep interrupting it with tishans clash/discord and draught of jiva. When the party gets to this mob youre dealing with you can hit it with concussion a couple times and the agro will go away. You want to take agro as a wizard for a couple reasons - you can agro melees and kite them around a camp to park them somewhere safe so the rest of the group can deal with what else is going on. Wiz is excellent at off-tanking caster mobs by keeping them at distance and using interrupting spells. Wiz is also awesome at pulling mobs this way - get the caster mob to begin his cast, hit him with a stun to knock him out, and run back to camp - he wont cast again till he gets to camp. When a caster mob is in camp, you can keep casting stuns/interrupts and hold agro while the rest of the party is beating on it. if you are far enough away from the mob he will always start to cast, and you will be knocking out all the nasty spells he will be casting on the group, saving the healer mana, preventing slows/poisons, and if your saves are high (which they should be) you can get hit by a spell without much trouble. You can also keep the mob turned this way so the melees in the group will be hitting it from behind while the caster is trying to cast on you (the hallway in seb chef camp is good for this) If you get hit, the cleric only needs to hit you with a superior heal, even if youre only healed to 80% you will gain the rest back eventually. Id have to mess with flux agro more in this situation, but really stuns are far more useful in dungeons when it comes to peeling mobs off and neutralizing threats. And if you reeeeeally want agro just hit a mob with a sunstrike when it has high hp =) | ||
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#13
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#14
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For example, Tecmos can pull a mob with tash and then a tank can pull off of me with a round of melee, because the aggro from tash was capped much lower than its true aggro. But if the tank pulled with the round of melee THEN I cast tash, I would be #1 on aggro list for a while. | |||
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#15
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Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | |||
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#16
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> The staff seems to work differently here than live (though all spell hate seems to be melee hate here). On live the staff is an awesome pulling tool but I could spam as fast as I could click and I'd never pull aggro off others doing any damage.
On live, I was able to spam tstaff nonstop and often pull off other people, like clerics all through Kunark and Velious at least in the 1-50ish mobs. Perhaps behavior was changed afterwards? | ||
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