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  #1  
Old 01-03-2014, 02:19 PM
ElanoraBryght ElanoraBryght is offline
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Without adding start of month planned server repops, some raid mobs - half? Does anyone have a chart tracking all kills and not just most recent kill time - will only spawn once in the first 10 days of any given month.
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  #2  
Old 01-03-2014, 02:22 PM
Mezzmur Mezzmur is offline
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Quote:
Originally Posted by ElanoraBryght [You must be logged in to view images. Log in or Register.]
Without adding start of month planned server repops, some raid mobs - half? Does anyone have a chart tracking all kills and not just most recent kill time - will only spawn once in the first 10 days of any given month.
With variance this will always change. You could have more or less in a date range. They could repop on day 1 of the first next month after an agreement to set it off right.
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  #3  
Old 01-03-2014, 02:27 PM
Maximius Maximius is offline
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If we get rid of the current FTE rules and use a First In Force type system it would eliminate a lot of training and therefore a lot of GM headache...

But why would the top tier let that happen when you can send a 4khp monk to javelin a mob? People are arguing about stall tactics with DA idols, whirlwind, etc. FTE timer is the ultimate stall tactic.
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Old 01-03-2014, 02:30 PM
Razdeline Razdeline is offline
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Quote:
Originally Posted by Maximius [You must be logged in to view images. Log in or Register.]
If we get rid of the current FTE rules and use a First In Force type system it would eliminate a lot of training and therefore a lot of GM headache...

But why would the top tier let that happen when you can send a 4khp monk to javelin a mob? People are arguing about stall tactics with DA idols, whirlwind, etc. FTE timer is the ultimate stall tactic.
If another guild gets FTE on a mob, only the guild that has FTE should attack it.

That's how it was on live, and it worked.
  #5  
Old 01-03-2014, 02:39 PM
Maximius Maximius is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
If another guild gets FTE on a mob, only the guild that has FTE should attack it.

That's how it was on live, and it worked.
Way back when my guild had a FIF agreement with several other guilds. If 2 guilds were contesting Vindi whoever got kill force to the arena first got the right to engage, but only had 5 min to do so. If they wiped the other guild could snap it up.

This allowed for racing and heavy competition but kept some semblance of order.

If A-Team was raiding Juggs and Trak popped they wouldnt have to pull out a slide rule to know if they could make an attempt, they have FIF. Guilds would be free to login on poopsock mountain but would have to wait for their attempt or 5 mins before engaging. They could also pass on the chance.

It bears similarities to FTE but doesn't allow a single toon to heroquest and tag a mob for their guild to log in and kill.

All that said I don't think FIF would work here but it might be better than what we have. Racing here = alt armies and multiple accounts which is much different that live.
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