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#221
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You don't have to be a neckbeard having mouthbreather to get gear in EQ. Next excuse please.
__________________
Formerly: Phisting Uranus/Violently/Mcbard/Xosire
Phisting Furiously 60 Grandmaster <The Mystical Order> Kolored on Red. ![]() | |||
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#222
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#223
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![]() Ute da man, Original Dr.Who avatar, Political junkie, dern nice guy. Rock on brother.
Eloian Bushlover (Any Necros about? I'm a ranger...well you know the rest) 57 Halfelf Ranger <BDA> | ||
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#224
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__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists Quote:
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#225
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In a similar way, you can't really segregate capitalism from democracy in many cases due to this same fact, except when looking in more recent years at anocracies and the growth of new states and new political systems in the post-Soviet era. Socialism is a common practice in many parts of the United States, but it is not called that. There are numerous places around the world that run more socialist systems, independent of autocratic regimes, but they are all small. No large socialist state has ever arisen due to the ideological polarization of the Cold War and the seeding done by the victor, the United States. Instead, you have to look at small scale versions of socialism if you're going to have a hope of understanding how it works as a system. So, if you want to say Socialism falls flat on its face, it isn't that simple, because it's confounded by even more powerful evidence that Autocracies fall on their faces, and your variables are confused. But this is all beside the point... What is being suggested on this server by the casual raiders is not Socialism. It doesn't come in any way close to fitting what Socialism is by definition. For anyone passing through and curious on what this all actually is in a more elaborate way than my ramblings, check out the video here: http://www.youtube.com/watch?v=T9Whccunka4. As for schadenfreude, as it stands with Rogean's proposal, there'd be around 2-3 mobs a day (14-21 a week for 3 guilds to fight over) for the Hardcore tier to go for, and 1 mob for each casual guild (assuming a rotation) each week. This is more than enough, really. It isn't asking for hand outs, its asking to let us enjoy the game, enjoy our more relaxed, less cutthroat competition with one another, and let them enjoy their more cutthroat competition. We each like our side of it, why make one suffer for the other? The only reason I can think is schadenfreude. | |||
Last edited by Uteunayr; 01-03-2014 at 10:24 PM..
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#226
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big fan of socialism btw | |||
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#227
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But i did felt a change in the wind.
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Infernus Draconis
Magician The Drift | |||
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#228
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The conversation really didn't need to deviate into socialism, but to suggest that what the casuals want here is socialism is just an irresponsible analogy to pander to the normal knee jerk reaction against it as a word. It has nothing to do with what is going on here, lol. | |||
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#229
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During the classic days there were metaphorical versions of instancing because there were many servers and each server only had 1-3 guilds capable of killing raid mobs. When comparing classic competitive raiding to p99s competitive raiding, multiple servers was a version of instancing! In classic, most servers didn't have all raid mobs dead the second they spawned. The high level goal of getting to mobs quickly was to get to mobs before they ended up on euro time (there were obviously races to spawns, but nothing like we see here.) Guilds had a 'raid start time' not a bat phone... (Do you remember being docked DKP because you were late for raid start times? Do you remember PUGing dragons? I do. They weren't even called PUGs then, they were 'open raids' and sometimes they were scheduled days ahead of time on the forums...) If there was too much competition on 1 server, guilds literally switched servers. There isn't really that option here... The point is, there was less competition on live because of the vastly smaller amounts of max level characters, no bat phone/vent (for the most part), the number of raid guilds per server was a fraction of what it is here, and the fact that there were tons of servers to choose from. p99 is horribly overburdened at level 60. It is like 5 or 7 classic servers worth of raid guilds all jammed into one server. No one is going to be happy with the results of a raid agreement, if there is one, because no guild is going to get enough raid mobs. When looking at what we have here currently, or what could possibly be agreed to in some kind of sever wide guild agreement, trying to compare this raid community to the classic raid experience is laughable at best. The only way to keep only 1 server running, and allow even a remotely classic experience in the raid scene, is to set up some sort of instancing (or partial instancing) to alleviate some of the congestion of having so many high level guilds on 1 server. I'd also like to add that I personally don't believe Velious is going to solve this particular problem. High value targets with top end gear are still going to be kept perma down (NToV/AoW/ST/ETC.) | |||
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