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Old 08-26-2010, 04:45 PM
Yinaltin Yinaltin is offline
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Originally Posted by Kevris [You must be logged in to view images. Log in or Register.]
Warrior raiding = /dis def, press taunt key until you die, then hope you were not the last tank or that whoever was the next tank picked up agro quickly.

Cleric raiding = Pressing your "CHEAL to Target ((CLERIC2)) is next!" button

Necromancer raiding = Cleric tells you: I'M OOM! GIVE ME MANA NOW; you begin casting Sedulous Subversion, Cleric looks refreshed.

Shaman raiding = Ranger tells you: Can you cast dex buff please?

Druid raiding = Ranger tells you: Can you hit me with a heal please? You begin casting Greater Healing.

Monk raiding = Running around in little circles trying to FD split various angry giants, flurry drakes, etc. Occasinaly you have to hit mend as all of these mobs hit hard as fuck.

Enchanter raiding = Ranger tells you: Haste pls; Cleric tells you: Clairity pls, Raid Leader tells you: Mez shit faster! We're getting owned!

Try a bard man. There are never, ever enough bards to go around.

best posting ! all 10000 % true ...
  #2  
Old 08-26-2010, 04:56 PM
guineapig guineapig is offline
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Originally Posted by Yinaltin [You must be logged in to view images. Log in or Register.]
best posting ! all 10000 % true ...
In all honesty having 1 bard per raid group can seriously trivialize most raid content due to the resists alone. Just have all your bards equipped with the best percussion mod they can get their hands on and most raids will basically turn into a tank and spank with an occasional death touch. There are some exceptions, but not many.
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Old 08-26-2010, 08:14 PM
Cogwell Cogwell is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
In all honesty having 1 bard per raid group can seriously trivialize most raid content due to the resists alone. Just have all your bards equipped with the best percussion mod they can get their hands on and most raids will basically turn into a tank and spank with an occasional death touch. There are some exceptions, but not many.
For better or worse, AE resist songs are luclin.
  #4  
Old 08-26-2010, 09:47 PM
HeallunRumblebelly HeallunRumblebelly is offline
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Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
In all honesty having 1 bard per raid group can seriously trivialize most raid content due to the resists alone. Just have all your bards equipped with the best percussion mod they can get their hands on and most raids will basically turn into a tank and spank with an occasional death touch. There are some exceptions, but not many.
furthermore, most velious dragons have a negative resist component (-300, -400) in their aoe, making it difficult to even put up any kind of resist (usually just better off in your +HP gear).
  #5  
Old 08-26-2010, 10:05 PM
HeallunRumblebelly HeallunRumblebelly is offline
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To answer your question about velious raid roles

Warriors tank (main and ramp generally)
Clerics heal
shm / dru / enc buff (shm also can do some decent healing) -- really depends what version of mobs we get for places like tov / kael depending on their charmability but they're all unmezz D=
SKs don't do !@#$ but the ocassional inc pickup and light drake work in ToV
Paladin casts brells, note singular :P
Mage / Rogues / Wizards / Monks dps (monk also pulls)
Bard is manabot for CLR due to lengthiness of encounters
Necro pumps CLR mana

As far as velious raiding goes, wizard / rogue / CLR / 1-2 warriors who don't ragequit will be what decides whether your guild progresses or stagnates (assuming you get the encounters from the other guilds D=)
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