![]() |
|
#1
|
|||
|
![]() Those changes to sit agro are huge. I don't remember it ever being like that.
| ||
|
#2
|
|||
|
![]() Aggro needs work. Was grouped with exact same warrior before the server went down. Now, their taunt is absolutely useless. If I nuke once (even at 50%), I get instant aggro. If I sit even if they're at 25%, I get instant aggro. This is not they way it used to be.
| ||
|
#3
|
|||
|
![]() Sit agro is pretty much fine, the issue is that players get added to the hate list for sitting, and then they get bonus agro for sitting and mobs attack them. Mobs that have someone on their hate list shouldn't add more people just due to proximity, sitting or not (exception being some undead, and the undead of unrest did not act like normal world undead)
This also makes pulling and training people much easier | ||
|
#4
|
||||
|
![]() Quote:
This is very incorrect don't listen to this . The amount cleary is also way too high . In a group , we tested a warrior taunting and doing over 50% damage to mobs . Anyone sitting is able to pull agro away . | |||
Last edited by hernathil; 02-23-2014 at 04:19 PM..
|
|
#5
|
||||
|
![]() Quote:
| |||
|
#6
|
||||
|
![]() Quote:
I also remember sitting down in the wrong spot when someone was kiting a sand giant in oasis and the giant stopped chasing him to nail me into the ground. | |||
|
#7
|
||||
|
![]() Quote:
| |||
|
#8
|
|||
|
![]() The group is high 20's , we are doing the sarnak fort in LoIO . The warrior is just using his taunt/beg and has good weapons . Although i'm confused on why we are operating on the assumption that it could be the warriors fault that Agro isn't working ? I get that they don't generally do well until they have proc weapons , but in this case the mob is at 50% health and is being pulled away from a caster who has been sitting since the fight started .
Also after having added an enchanter , sitting is generating more agro than mez .... | ||
|
#9
|
|||
|
![]() I have spent some time today watching groups and sit aggro. Here are my findings:
There is little to no concern for the puller or the tank. Frequently, everyone in the group is sitting in opposite corners of the room. Before the tank has had a chance to get any aggro at all, even two hits, people are sitting again. That might have worked last patch, but not now, and certainly not in classic. Everyone should be standing on pulls. You should have a real pulling situation. I was seeing enchanters and wizards pulling back to their group, and wondering why it took the tank too long to get aggro, while people constantly tried to sit, and the mob would ping pong from person to person. Take a little time, realize that taunt is snap aggro and not built aggro. You need to let your tank get more aggro than what is given by temporary sit aggro. There might be tweaks needed to the functionality, but from what I've witnessed today, a lot of people are going to learn aggro management. I expect this will make better tanks soon. | ||
|
#10
|
||||
|
![]() Quote:
| |||
|
![]() |
Thread Tools | |
Display Modes | |
|
|