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			#11  
			
			
			
			
			
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 |   Quote: 
 But yea I would praise you should you be able to fix this. Will make being a Druid less annoying for quadding and farming faction/TS stuff and just helping random noobs. 
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			#12  
			
			
			
			
			
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 |   If they were on same faction, they shouldnt have taken off. Weird.  H | ||
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			#13  
			
			
			
			
			
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 |   Were they ones that give no faction hits? H | ||
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			#14  
			
			
			
			
			
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 |   The wolves I'm 99% sure give faction hits.  Drakkel dire wolves in GD.  I didn't kill them cause going from quadding to single nuking or DoTing down 4 is wildly inefficient and I was pretty annoyed at the perfect 4 split they did on me. Other places where I've had this happen on non-beta... runnyeye, Mistmoore, Crushbone... I'm sure But all those places have mobs on the same faction. 
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			#15  
			
			
			
			
			
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 |   It ignored them if nearby were green.  Thats not right. I used to ds pl all the time. The last one of a faction would run.  Nearby mobs should not need be engaged to stop them from fleeing. Fixing it in code. H | ||
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			#16  
			
			
			
			
			
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 |   Quote: 
 Seriously, <3. 
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			#17  
			
			
			
			
			
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 |   Nice work, Dald and Haynar. 
				__________________ Quote: 
 Proud owner of Innoruuk's Curse that did NOT come from TMO's bank or RMT. Niluvien Forestwalker - 52 Ranger Russled Jimmies - 54 Wizard | |||
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			#18  
			
			
			
			
			
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 |   green mobs still run at 25% life not 20. | ||
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			#19  
			
			
			
			
			
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 |   green mobs still running at 25% life and not 20%. also un-snared mobs out run pets? | ||
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			#20  
			
			
			
			
			
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 |   mob run speed is a little higher than player/pet speed here.  it sucks but you get used to it | ||
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