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Old 03-23-2014, 04:10 AM
fastboy21 fastboy21 is offline
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pathing is not classic...but, to make it classic you would have to intentionally "break" it to get it to be the buggy state it was on classic.

as for charming, yes. there are 1 or 2 mobs in zone that should be able to charm in era. more that should have been able to charm at launch. however, it doesn't substantially make the zone super easy "cake walk" mode.

as for ZEM, I believe this is actually classic.

the biggest issue for those in hunt of the classic experience is that you are playing with people who know the zone in and out. know how to pull it very efficiently. you are also playing with toons (even if you aren't) that are more than often VERY well geared and twinked. want a classic exp? only grp with folks wearing bronze and banded armor. zone will seem a lot more classic.

most of us play for fun...not in pursuit of some mythical classic unicorn we wish to catch a glimpse of.
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Old 03-23-2014, 05:31 AM
Hollywood Hollywood is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
pathing is not classic...but, to make it classic you would have to intentionally "break" it to get it to be the buggy state it was on classic.

as for charming, yes. there are 1 or 2 mobs in zone that should be able to charm in era. more that should have been able to charm at launch. however, it doesn't substantially make the zone super easy "cake walk" mode.

as for ZEM, I believe this is actually classic.

the biggest issue for those in hunt of the classic experience is that you are playing with people who know the zone in and out. know how to pull it very efficiently. you are also playing with toons (even if you aren't) that are more than often VERY well geared and twinked. want a classic exp? only grp with folks wearing bronze and banded armor. zone will seem a lot more classic.

most of us play for fun...not in pursuit of some mythical classic unicorn we wish to catch a glimpse of.
Maybe, but then we go right back to the question of what is and isn't classic - and more to the point what do they and what don't they have control over?

I can agree that technically speaking, they can't make the pathing terrible when they don't know exactly how it was before. But they could make mobs charm, and have chosen not to.

This is a pretty simple and good example where something has been left out, despite it being classic without dispute.
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Old 03-23-2014, 09:37 AM
fastboy21 fastboy21 is offline
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Originally Posted by Hollywood [You must be logged in to view images. Log in or Register.]
Maybe, but then we go right back to the question of what is and isn't classic - and more to the point what do they and what don't they have control over?

I can agree that technically speaking, they can't make the pathing terrible when they don't know exactly how it was before. But they could make mobs charm, and have chosen not to.

This is a pretty simple and good example where something has been left out, despite it being classic without dispute.
I'm not certain that I would jump to the conclusion that Nilbog intentionally left out charm from NPCs in mistmoore on purpose, unless he has said this somewhere already himself.

From the past experience, I would more likely think that there is a 1) a reason he couldn't do it, 2) there wasn't enough evidence in the research to do it, or 3) he hasn't gotten to it yet.
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Old 03-23-2014, 09:42 AM
Hollywood Hollywood is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
I'm not certain that I would jump to the conclusion that Nilbog intentionally left out charm from NPCs in mistmoore on purpose, unless he has said this somewhere already himself.

From the past experience, I would more likely think that there is a 1) a reason he couldn't do it, 2) there wasn't enough evidence in the research to do it, or 3) he hasn't gotten to it yet.

I would disagree with your number two. The information regarding whether the mobs charm or not is widely available and pretty much without dispute.

Unfortunately I have never seen any of the developers take details from threads like these and compile them into a large public viewable list, with an annotation or note next to each entry, saying :

1) I couldn't do it
2) There wasn't enough evidence in the research to do it
3) I haven't gotten to it yet


That would go a long ways to not only keeping the community appraised, but also encourage them to be involved more, as opposed to just chipping in now and again when one of the developers says 'working on Velious mob, can't find such and such information, any one have stats/details?'
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Old 03-24-2014, 01:37 PM
Rhambuk Rhambuk is offline
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unrest hags don't charm here either, not sure of any mob that charms players so tech issue?
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  #6  
Old 03-24-2014, 02:11 PM
Erati Erati is offline
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Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
unrest hags don't charm here either, not sure of any mob that charms players so tech issue?
hags are wizards...

Dragons will def charm players as will any enchanter npc that is aggro d before they summon their pet
  #7  
Old 03-24-2014, 02:40 PM
Shamalam Shamalam is offline
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Originally Posted by Rhambuk [You must be logged in to view images. Log in or Register.]
unrest hags don't charm here either, not sure of any mob that charms players so tech issue?
Borxx in Runnyeye definitely uses charm, so the code does exist somewhere.
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